O truque inteligente de Wanderstop Gameplay que ninguém é Discutindo
O truque inteligente de Wanderstop Gameplay que ninguém é Discutindo
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The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
While some gameplay elements feel a bit restrictive and the lack of closure in many narratives might not be for everyone, the storytelling and themes are nothing short of masterful. It’s a game that lingers in your mind long after you’ve stepped away, gently challenging you to rethink how you perceive healing, control, and self-worth.
If you already think you might enjoy a game like this without more convincing, just go play it knowing that I give Wanderstop an enthusiastic recommendation. Then you can come back here later to say, “Wow, thank you so much Ms. IGN reviewer, this game has left me feeling strangely hallowed out and yet so full at the same time.”
Far from just another “cozy” game, Wanderstop invites you into a colorful world filled with quirky characters and bizarrely flavored tea at the price of some uncomfortably insightful introspection.
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Before we go any further, let me warn you: The less you know about Wanderstop’s story at the start, the better. I’m going to avoid any major spoilers, particularly since its compelling central twist arrives very early on, but a big part of the enjoyment here is following both the emotional journey of the main character, Alta, as well as the mystery surrounding the woods she finds herself in.
I knew I was in for a musical treat as well when I learned C418, one of the Minecraft composers, was behind the soundtrack for Wanderstop. The music itself doesn’t just fill the empty spaces, it tells its own stories. Each customer has their own musical theme, so even though their conversations didn’t have any voice acting, they all felt deeply engrossing.
Operating the tea machine itself is rather uncomplicated for such a complicated looking contraption. A tall ladder rotates around the giant glass pots in the center of the tea shop – you climb to the very top and pull a rope to fill the first pot with water, then climb down to smack the bellows, keeping the thermometer bar balanced to get the water to a perfect boil.
Wanderstop is a narrative-centric game about change and tea. Playing as a fallen fighter named Elevada, you’ll manage a tea shop within a magical forest and tend to the customers who pass through.
What’s great about Elevada as a main character is that you get plenty of opportunities to choose interesting paths of dialogue throughout your time at Wanderstop. At first, your options might be limited to either a mean answer or a snarky answer, but as time goes on, you’ll get to choose between options that reveal a streak of humor under all of Alta’s steely resolve.
The game doesn’t let Alta drown, pelo, Wanderstop sends Elevada a buoy in the form of Boro. I think a lot of us, who have been undiagnosed for a long time, are just now realizing how much we have to unpack.
It's not stuffy, either, or singularly shooting for emotional high-notes. Wanderstop has incredibly funny dialogue and a truly bizarre cast of characters with strangely high expectations of what a cup of tea might do for them.
Players are invited to immerse themselves in its cafe management simulator where they must learn how to brew a good cup of tea using a mix of different ingredients, serve it to customers, and perform related chores such as cleaning, decorating, and gardening.
You can feel it in the pacing, in the way the game quietly, deliberately slows you down. I should have expected this from Ivy Road, the creators of The Stanley Parable, Wanderstop Gameplay but I was still surprised by just how masterfully the game navigates these themes.